February 4, 2012
Nick is busy fixing a Raid at Daedalic Entertainment. During the week he had to take care of several projects in his role as Lead Programmer.
Christian is thinking about a tricky artificial intelligence problem. The AI ships in Kartuga, a 3D browser title from Ticking Bomb Games, don’t just yet do what they are supposed to do.
February 4, 2013
Nick and Christian sit in Christian’s apartment. During 2012 they met a lot of times to discuss the possibility to work on own games as Indie developers. They worked out a plan to finance the whole (ad)venture by working part time for other companies together for hire but never to lose sight of their big goal: To make a living by developing and selling their very own games.
Christian just printed out the shareholder‘s agreement and they both sign it. Slash Games is officially born!
February 4, 2014
Nick and Christian sit in Christian’s apartment. Nothing changed? Well, not exactly.
2013 brought up two big work-for-hire jobs, two conferences, dozens of new contacts and an awesome self-organized event which was the first of its kind in Germany. But first things first…