February 4, 2012
Nick is busy fixing a Raid at Daedalic Entertainment. During the week he had to take care of several projects in his role as Lead Programmer.
Christian is thinking about a tricky artificial intelligence problem. The AI ships in Kartuga, a 3D browser title from Ticking Bomb Games, don’t just yet do what they are supposed to do.
February 4, 2013
Nick and Christian sit in Christian’s apartment. During 2012 they met a lot of times to discuss the possibility to work on own games as Indie developers. They worked out a plan to finance the whole (ad)venture by working part time for other companies together for hire but never to lose sight of their big goal: To make a living by developing and selling their very own games.
Christian just printed out the shareholder‘s agreement and they both sign it. Slash Games is officially born!
February 4, 2014
Nick and Christian sit in Christian’s apartment. Nothing changed? Well, not exactly.
2013 brought up two big work-for-hire jobs, two conferences, dozens of new contacts and an awesome self-organized event which was the first of its kind in Germany. But first things first…
Campus Buddies (February – April)
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After a little bit of job acquisition in January, our first work-for-hire job was set. Under the direction of Pop Rocket Games and together with Beardshaker Games we build a web portal for Yourphone where students can gain points and prizes for referring contracts.
It was really great fun to work on this project with those people and it resulted in a real friendship between us. The project itself went very well, too, and we had a running version in time at the end of April.
Read more about the Poßmoortem of the project.
Xyrality (May – October)
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The original plan was to alternate between work-for-hire jobs and own projects. So strictly speaking it was time for a first own project.
But Xyrality had other plans. They were searching for additional programmers for a not yet announced title. So we can’t tell you anything about it right now. What we can tell you is that the collaboration with Xyrality was really nice and very professional. They treated us very fair and we had always the chance to bring in our own opinion about project issues, something which is very important for us.
So in the end although it was “only” a job, the title became our own one as well (of course, all rights are property of Xyrality) and we hope that it will have a great release and you will enjoy it. We will keep you informed as soon as there are news about it.
Startup Weekend Gaming (August – November)
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We always wanted to not only develop games on our own, but look for other people with the same passion and will to create something on their very own. We were very lucky to meet each other at a soccer match in the central park, but not everyone will have such luck.
So we decided to organize an event which had exactly this in mind: An event to get together people who are willing to build their own startup from scratch!
Christian already participated in two events of this kind in 2011 and 2012, but they were mainly meant for developers and business people of usual software, websites, and other products.
We wanted to gather the gaming people to hear their fresh ideas, so they have the chance to find combatants with whom they can develop them.
The organization wasn’t easy, especially convincing the companies to sponsor some money so the event can happen. Thanks to Bigpoint who sponsored their whole office as the location, gamecity:Hamburg as a first gold sponsor, the Hamburg Indie Alliance who was just found to sponsor the event, RBS and several other sponsors, it was an awesome event and everyone involved was happy.
You can read about the details of the event and look at some pictures on the official site at http://hamburg.startupweekend.org
Phew, not too little for one year! Beside those big projects, we visited the Quo Vadis in Berlin and the first Respawn Conference in Cologne. Both gave us the opportunity to meet some new interesting people and stay in contact with some old friends. But what has 2014 to offer?
FreudBot (to be announced)
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We used the last month of 2013 to choose, plan and prepare the start of our first own project. It was a close decision between two concepts which was decided by the scope of the project in the end.
We won’t spoil too much as Nick just prepares the official announcement and website, just that much: FreudBot will be a nice, little mobile title with a fresh and humorous psychological setting. We work together with a bunch of great artists, designers and story writers to develop a fun, visually appealing and polished title. A first prototype is already up and running and we will look for some alpha testers soon. If you are interested to be one of the first people who plays our game, just send us a mail and we will get back to you.
So keep your ears open, FreudBot is coming!
As we mainly worked for hire last year, there was no need for an own office. This changed when we started the work on FreudBot, so we searched for some place to work from.
It took some time, but we may finally found what we were looking for! If everything works out we will have our first own office, shared with some other young startups, two which are also from the games industry. When everything is set, we will inform you with an extra post and some pictures!
The development of FreudBot is scheduled to end in June, which is still a long time away (but will definitively be too short anyway as with every software project). So we haven’t got any more plans for now. But 2013 already showed that too much planning isn’t worth it as opportunities come and go.
Depending on the success of FreudBot we may start a new project or will look for a work-for-hire job first. But right now we will concentrate on making FreudBot the best game we can!
It was an eventful Slash Games year, full of great people, new friends, interesting projects, awesome events, lots of work, and even more fun! It was nothing and everything as we expected it to be an Indie developer and more!
We know that it is not easy to start an own company and that we were very lucky with the help and the trust of other people in us we got in our first year. And we are very thankful for that!
We always try to do the best we can and to get better each single day. In the end that is all we can do! Thanks to all people who went this path with us so far, without you we wouldn’t have made it through the first year. Now let’s move on into the second! Happy new Slash year!