Pop Rocket Games lead the development, namely Tahsin Avci. He did a great job talking with the client and collecting information about what they really wanted. Thanks to him we could concentrate purely on the development. Nick and me took care of the backend development most of the time. The frontend stuff was done by Jan, Anke and Michael from Beardshaker Games.
The communication within the team was great and very, very friendly. In my opinion that was one reason that the product became so good in so little time. Everybody on the team loved to work together with the others.
All in all I have to say that the 2.5 months in the office of Pop Rocket and Beardshaker Games didn’t feel like work. It was more of an extended (and paid!) game jam and if you read some of my posts on my homepage you should know that I love game jams 🙂 I not only had a lot of fun developing the platform but made a whole bunch of new friends on the way. What more could you expect from a project?