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DataContextNodeConnector Class

Node which works with a data context and caches contexts and master paths. Always bound to a specific game object which specifies the hierarchy.
Inheritance Hierarchy
SystemObject
  Slash.Unity.DataBind.Core.PresentationDataContextNodeConnector

Namespace:  Slash.Unity.DataBind.Core.Presentation
Assembly:  Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
public sealed class DataContextNodeConnector

The DataContextNodeConnector type exposes the following members.

Constructors
  NameDescription
Public methodDataContextNodeConnector
Constructor.
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Properties
  NameDescription
Public propertyContext
Current context for this node.
Public propertyIsInitialized
Indicates if the context node already holds a valid value.
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Methods
  NameDescription
Public methodOnHierarchyChanged
Informs the context node that the hierarchy changed, so the context and/or master paths may have changed. Has to be called: - Anchestor context changed. - Anchestor master path changed.
Public methodSetValue
Sets the specified value at the specified path.
Public methodSetValueListener
Sets the callback which is called when the value of the monitored data in the context changed.
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See Also