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FloatSmoothener Class

Formats arguments by a specified format string to create a new string value.
Inheritance Hierarchy
SystemObject
  UnityEngineObject
    UnityEngineComponent
      UnityEngineBehaviour
        UnityEngineMonoBehaviour
          Slash.Unity.DataBind.Core.PresentationDataBindingOperator
            Slash.Unity.DataBind.Core.PresentationDataProvider
              Slash.Unity.DataBind.Foundation.Providers.SmoothenersSmoothenerSingle
                Slash.Unity.DataBind.Foundation.Providers.SmoothenersFloatSmoothener

Namespace:  Slash.Unity.DataBind.Foundation.Providers.Smootheners
Assembly:  Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
public class FloatSmoothener : Smoothener<float>

The FloatSmoothener type exposes the following members.

Constructors
  NameDescription
Public methodFloatSmoothener
Initializes a new instance of the FloatSmoothener class
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Methods
  NameDescription
Protected methodDoStep
Does one step for the data value.
(Overrides SmoothenerTValueDoStep(TValue, TValue, Boolean).)
Protected methodGetDifference
Returns the difference between two values.
(Overrides SmoothenerTValueGetDifference(TValue, TValue).)
Protected methodGetStep
Returns the step to take for the specified velocity and available time.
(Overrides SmoothenerTValueGetStep(TValue, Single).)
Protected methodGetVelocity
Returns the velocity required to process the specified amount in the specified duration.
(Overrides SmoothenerTValueGetVelocity(TValue, Single).)
Protected methodIsLess
Indicates if value A is less than value B.
(Overrides SmoothenerTValueIsLess(TValue, TValue).)
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See Also