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ActiveSetter Class

Setter which activates/deactivates a game object depending on the boolean data value.
Inheritance Hierarchy
SystemObject
  UnityEngineObject
    UnityEngineComponent
      UnityEngineBehaviour
        UnityEngineMonoBehaviour
          Slash.Unity.DataBind.Core.PresentationDataBindingOperator
            Slash.Unity.DataBind.Foundation.SettersSingleSetter
              Slash.Unity.DataBind.Foundation.SettersSingleSetterBoolean
                Slash.Unity.DataBind.Foundation.SettersGameObjectSingleSetterBoolean
                  Slash.Unity.DataBind.Foundation.SettersActiveSetter

Namespace:  Slash.Unity.DataBind.Foundation.Setters
Assembly:  Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
public class ActiveSetter : GameObjectSingleSetter<bool>

The ActiveSetter type exposes the following members.

Constructors
  NameDescription
Public methodActiveSetter
Initializes a new instance of the ActiveSetter class
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Methods
Fields
  NameDescription
Public fieldDontDisableOnInactive
Indicates that setter doesn't get disabled when component is disabled. This way the active setter will still check the data value even if the game object the setter is on is disabled.
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See Also