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SlotItemsSetter Class

Adds items under specified fixed slots.
Inheritance Hierarchy
SystemObject
  UnityEngineObject
    UnityEngineComponent
      UnityEngineBehaviour
        UnityEngineMonoBehaviour
          Slash.Unity.DataBind.Core.PresentationDataBindingOperator
            Slash.Unity.DataBind.Foundation.SettersSingleSetter
              Slash.Unity.DataBind.Foundation.SettersSingleSetterObject
                Slash.Unity.DataBind.Foundation.SettersComponentSingleSetterTransform, Object
                  Slash.Unity.DataBind.Foundation.SettersItemsSetter
                    Slash.Unity.DataBind.Foundation.SettersGameObjectItemsSetter
                      Slash.Unity.DataBind.Foundation.SettersSlotItemsSetter
                        Slash.Unity.DataBind.Foundation.SettersSmoothSlotItemsSetter

Namespace:  Slash.Unity.DataBind.Foundation.Setters
Assembly:  Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
public class SlotItemsSetter : GameObjectItemsSetter

The SlotItemsSetter type exposes the following members.

Constructors
  NameDescription
Public methodSlotItemsSetter
Initializes a new instance of the SlotItemsSetter class
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Methods
Fields
  NameDescription
Public fieldHideEmptySlots
Indicates if slots that don't hold an item should be hidden.
Public fieldShiftItemsOnRemove
Indicates if items are shifted to higher slots when an item in the middle of the collection is removed.
Public fieldSlotItemDestroyed
Event when an item of a slot was destroyed.
Public fieldSlots
Slots to add items to.
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See Also