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UnityUtilsAddChild Method

Instantiates a new game object from the specified prefab and adds it to the game object. Makes sure the position/rotation/scale are initialized correctly.

Namespace:  Slash.Unity.DataBind.Core.Utils
Assembly:  Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
public static GameObject AddChild(
	this GameObject parent,
	GameObject prefab,
	bool resetScale = true
)

Parameters

parent
Type: UnityEngineGameObject
Game object to add child to.
prefab
Type: UnityEngineGameObject
Prefab to instantiate new child from.
resetScale (Optional)
Type: SystemBoolean
If the scale of the child is reset.

Return Value

Type: GameObject
Instantiated new child.

Usage Note

In Visual Basic and C#, you can call this method as an instance method on any object of type GameObject. When you use instance method syntax to call this method, omit the first parameter. For more information, see Extension Methods (Visual Basic) or Extension Methods (C# Programming Guide).
See Also